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lars juschka [ weblog ]

Interactive 3D-”Badspiegel” for traumspiegel.de

Oktober 3rd, 2009 by Administrator

this project definitely took a lot of rendertime. we (this whole job was done in cooperation with andreas dahl) made 26 different mirrors for www.traumspiegel.de. nearly each of them were rendered in daylight & half-light-states which are switchable via space-bar. did I mention the option to click&rotate using the left mouse button?

here´s an example:

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[new video] Today Forever – Pinpoint The Shift

Mai 7th, 2009 by Administrator

we (that´s me and the guys from lucidmedia) shot this video last year using GSVITEC´s NOX camera.
most of the scenes were shot in 2k resolution (2048×1152px) and recorded directly with the noXboX.

If you want improven image quality visit Today Forever´s website or feel free to download it directly by picking your preferred HD-format:

DivX AVI 1280×720

Windows Media WMV 1280×720

H.264 Quicktime 1280×720

DivX AVI 1920×1080

Windows Media WMV 1920×1080

H.264 Quicktime 1920×1080

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Particles, Z-Depth and Lens Blur

März 1st, 2009 by Administrator

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the particles used in some bumpers from the 2009 academy award inspired me to do some test-renderings. in this example I used the simple C4D particle system with simple round shapes, camera DOF set and output as rpf (because of the preserved z-depth) with 16bit per pixel. the whole image sequence rendered with AE´s lens blur, some coloring & glowing and time remapping for speeding up at the initial start. one or more of the used effects didn´t support multiprocessor-rendering so the process of creating, rendering and tweaking took me nearly 4 hours.

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Xpresso and TP

Februar 29th, 2008 by Administrator

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so I finally got the opportunity to have a look into Thinking Particles working together with Xpresso.
the video above shows an emitter tangentially aligned to a spline. the particles bounce (even with some friction) when hitting the water – which actually is just a plane bumped with an animated noise shader. and we have this newton-thing … aaahhhh yeah: gravity. I also like all these particle-settings “over lifetime” and i guess i found myself a module of Maxon´s Cinema4D that i´ll upgrade to in the near future.
the depth of field was done in after effects using a rendered z-depth image.
btw: does anyone know why the TP-particles don´t show up in the z-depth-channel ?

//edit: download quicktime HD 1080p h.264

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Sound Driven Properties

Februar 11th, 2008 by Administrator

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i´ve been testing around with sound driven animation …
all keyframes are generated from audio and used in Cinema4D and After Effects.

i´m just eager to get an audio file with some seperated channels for each specific sound so I´ll be able to connect certain properties with a sound or instrument. that should be more accurate than just using the loudness of a frequency range.

please help me out if you´re capable of bouncing out multiple waveform-layers !

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Animated Background HD

Oktober 16th, 2007 by Administrator

just some loopable shapes – made with cinema 4d and composed in After Effects

download details:
format: wmv 9
size: 1280×720 px
length: 60 seconds
bitrate: 6000 kbit/s
audio: n/a

these shapes have also been a good reason to try some flash-embeddings.
I´ll be working this out to (sooner or later) have a configurable container for
a) flv presentation and
b) HQ-video-download in different file formats …

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