this project definitely took a lot of rendertime. we (this whole job was done in cooperation with andreas dahl) made 26 different mirrors for www.traumspiegel.de. nearly each of them were rendered in daylight & half-light-states which are switchable via space-bar. did I mention the option to click&rotate using the left mouse button?
we (that´s me and the guys from lucidmedia) shot this video last year using GSVITEC´s NOX camera.
most of the scenes were shot in 2k resolution (2048×1152px) and recorded directly with the noXboX.
If you want improven image quality visit Today Forever´s website or feel free to download it directly by picking your preferred HD-format:
the particles used in some bumpers from the 2009 academy award inspired me to do some test-renderings. in this example I used the simple C4D particle system with simple round shapes, camera DOF set and output as rpf (because of the preserved z-depth) with 16bit per pixel. the whole image sequence rendered with AE´s lens blur, some coloring & glowing and time remapping for speeding up at the initial start. one or more of the used effects didn´t support multiprocessor-rendering so the process of creating, rendering and tweaking took me nearly 4 hours.
so I finally got the opportunity to have a look into Thinking Particles working together with Xpresso.
the video above shows an emitter tangentially aligned to a spline. the particles bounce (even with some friction) when hitting the water – which actually is just a plane bumped with an animated noise shader. and we have this newton-thing … aaahhhh yeah: gravity. I also like all these particle-settings “over lifetime” and i guess i found myself a module of Maxon´s Cinema4D that i´ll upgrade to in the near future.
the depth of field was done in after effects using a rendered z-depth image.
btw: does anyone know why the TP-particles don´t show up in the z-depth-channel ?
i´ve been testing around with sound driven animation …
all keyframes are generated from audio and used in Cinema4D and After Effects.
i´m just eager to get an audio file with some seperated channels for each specific sound so I´ll be able to connect certain properties with a sound or instrument. that should be more accurate than just using the loudness of a frequency range.
please help me out if you´re capable of bouncing out multiple waveform-layers !
these shapes have also been a good reason to try some flash-embeddings.
I´ll be working this out to (sooner or later) have a configurable container for
a) flv presentation and
b) HQ-video-download in different file formats …