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Xpresso and TP

Februar 29th, 2008 by Administrator

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so I finally got the opportunity to have a look into Thinking Particles working together with Xpresso.
the video above shows an emitter tangentially aligned to a spline. the particles bounce (even with some friction) when hitting the water – which actually is just a plane bumped with an animated noise shader. and we have this newton-thing … aaahhhh yeah: gravity. I also like all these particle-settings “over lifetime” and i guess i found myself a module of Maxon´s Cinema4D that i´ll upgrade to in the near future.
the depth of field was done in after effects using a rendered z-depth image.
btw: does anyone know why the TP-particles don´t show up in the z-depth-channel ?

//edit: download quicktime HD 1080p h.264

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Archives Posts

Sound Driven Properties

Februar 11th, 2008 by Administrator

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i´ve been testing around with sound driven animation …
all keyframes are generated from audio and used in Cinema4D and After Effects.

i´m just eager to get an audio file with some seperated channels for each specific sound so I´ll be able to connect certain properties with a sound or instrument. that should be more accurate than just using the loudness of a frequency range.

please help me out if you´re capable of bouncing out multiple waveform-layers !

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